TechnoHitz

Saturday, 28 February 2015

Motorola Moto E (Gen 2) With Android 5.0 Lollipop Set to Launch at Rs. 6,999

Motorola late on Wednesday introduced the second-generation Moto E smartphone alongside the LTE variant of the handset.
The Lenovo-owned company has in no time also revealed the India launch price of the 3G variant of the new Motorola Moto E to be Rs. 6,999, which will be same as the original Moto E price atlaunch last year. For those unaware, Motorola India recently permanently slashed the price of the Moto E to Rs. 5,999.
Motorola Mobility posted a YouTube video on Wednesday teasing the India launch price of the 3G variant. The company also confirmed that the second-generation Moto E will be available in India exclusively via Flipkart, similar to other Moto devices.
Unfortunately, the company has not revealed the price for the Motorola Moto E (Gen 2) LTE and also the release date for either handset. The price was first spotted by Android Advices.
Considering that Motorola launched the unlocked 3G model at $119.99 (approximately Rs. 7,400) and the LTE model at $149.99 (approximately Rs. 9,200), we can expect the LTE variant of the new Moto E to be priced at around Rs. 8,999.
The Indian smartphone segment is already lined up with a few 4G-enabled handsets priced below Rs. 10,000, namely - Lenovo A6000 (Rs. 6,999),Xiaomi Redmi Note 4G (Rs. 9,999), andMicromax's Yu Yureka (Rs. 8,999) - the Moto E (Gen 2) LTE looks set to be another entrant in the segment.
One of the biggest highlights of the Moto E (Gen 2) will be Android 5.0 Lollipop, which will also make it the first handset from Motorola running the latest Android version out-of-the-box launched under Rs. 10,000.
For specifications, the new Moto E packs a slew of improvements over its predecessor. Both the new Moto E (Gen 2) and Moto E (Gen 2) LTE come with identical specifications except the chipsets.
Under the hood, the Moto E (Gen 2) is backed by a quad-core 1.2GHz Qualcomm Snapdragon 200 processor coupled with 1GB of RAM and Adreno 302 GPU. The company has finally upgraded the dual-core Snapdragon 200 SoC to quad-core. The Moto E (Gen 2) LTE is powered by a 64-bit quad-core 1.2GHz Qualcomm Snapdragon 410 SoC with Adreno 306. The new Moto E only supports single-SIM, unlike the dual-SIM first-generation Moto E.
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The new Moto E features a 4.5-inch qHD (540x960 pixels) offering a pixel density of 256ppi. The first-generation Moto E came with a 4.3-inch qHD display.
The company has gone with a 5-megapixel rear camera again on the handset, while this time there is a 0.3-megapixel front camera also onboard. The new Moto E comes with 8GB of built-in storage, which is double the storage on Moto E, and supports expandable storage via microSD card (up to 32GB).
The Moto E (Gen 2) includes Wi-Fi, Bluetooth 4.0LE, GPS/ A-GPS, GLONASS, FM radio, and Micro-USB connectivity options. Another major improvement is in battery department, the new Moto E packs a large 2390mAh battery compared to 1980mAh battery on the first-generation. The handset measures 129.9x66.8x12.3mm, and weighs 145 grams.
For full coverage of the Mobile World Congress from Barcelona, visit our MWC 2015 page.
Motorola Moto E (Gen 2)
  • Key Specs
  • News
Display4.50-inch
Processor1.2GHz
Front Camera0.3-megapixel
Resolution540x960 pixels
RAM1GB
OSAndroid 5.0
Storage8GB
Rear Camera5-megapixel
Battery capacity2390mAh
Posted by Unknown at 23:42 No comments:
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Supercell Reaches it Mountain!!


Boom Beach is a game that is published by Supercell and is extremely similar to their other popular game that you probably know, Clash of Clans. It’s now one of the most successful iOS games in the United States, and has continued to improve month after month. The game was launched on March 24th of last year, and has been rising in the charts ever since.
While Clash of Clans is set in an older time period, Boom Beach is set in a modern one and involves island and naval attacks instead. While the game is extremely profitable, it has yet to crack the top 10 spot in terms of downloads. There is a lot of competition from other similar games, many of which are clones of Clash of Clans too. Many people who don’t like the art style and competitive nature of Clash of Clans tend to enjoy Boom Beach more.
The gameplay is similar, which is what people tend to like about either game. In general, the mobile games business is still booming, and there is only a few other companies which can even compare to Supercell. They are King Digital (makers of Candy Crush) and GungHo Entertainment (who make Puzzles and Dragons). Part of the reason the outlook is so great for games like Boom Beach is that there are still a lot of people who don’t have access to Android or iOS smartphones and tablets.
The surge in people buying these now cheaper devices means more users to play games like Boom Beach. According to many studies, gaming is one of the major activities that people spend doing on their mobile devices. As for Boom Beach, Supercell has been slowly updating the game over time. While it is similar to Clash of Clans, they have been making sure the game remains different enough to be worth playing even for fans of Clash of Clans and other similar games.
Boom Beach
Currently, one of the most popular games is Trivia Crack, which is a trivia game created by Etermax. It is relatively new, and has been at the top of the charts since December. It will be interesting to see if Boom Beach becomes more popular than Clash of Clans in the coming months. It is the newer game, and many people may appreciate the art style more.
Posted by Unknown at 09:07 No comments:
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Battlefield The Must Play Game..!!


Battlefield series has built its reputation on memorable moments. Some epic, some intimate, some barely believable--YouTube is filled with clips of people far better at Battlefield than you, doing amazing things (to people like you). Battlefield 4 wants you--yes, you--to experience even more thrilling, more epic moments than ever before with a beefed up single-player story and the addition of map-changing levolution events and show-stopping destruction online. That’s the aim… and in this respect, the game is a roaring success.
Battlefield 4 is a significant step forward from number 3, both on and offline. The change is more marked in single-player, where the story strikes a more intimate note, echoing the buddy-banter from the Bad Company games. Your squad mates Irish and Pac have more developed personalities, and there are some memorable little moments in between all the shooting and shouting. At one point, Pac starts subtly dancing to some lift music in a rare pocket of silence sandwiched between some intense gunplay. “What?” he asks baffled-looking squad-mates, “I love this song. It’s a great freaking song.”

Sadly, despite the increased likeability of the characters, Battlefield 4’s overarching story blunders from one set-piece to another, ignoring the gaping holes torn in its plot and taking little care to explain what the hell is actually going on (that's war, I guess?). At one point, right near the end of the game, I leaned over to a fellow reviewer to ask about the identity of a character in a cut-scene. Turned out he was the entire reason I’d been shooting the teeth out of Chinese and Russian soldiers for the last six hours (the length of the solo campaign).
It’s a real shame, because great efforts have been made to capture the magic of multiplayer during the solo mode. One huge criticism of BF3’s story was that it’s totally divorced from multiplayer. Not so here. There are epic moments to behold, like dams bursting and frenzied tank battles inside savage tropical storms. You unlock kit, and accrue points for kills--just like you do in multiplayer. It’s like a beautiful-looking training mission, with chatting. And on that note…
Multiplayer has evolved, too. I’m sure DICE would like me to write that it has ‘levolved’, but I’m not going to. All joking aside, levolution makes a huge difference to online play, as does the reintroduction of ‘proper’ destruction. While bringing down the skyscraper in the Siege of Shanghai map is a visual novelty, it genuinely changes the shape of the map. Other stages alter more dramatically, really forcing you to shift the way you play. The typhoon that starts to rage half-way through the Paracel Storm map looks incredible, and ups the importance of naval combat. Meanwhile, when you flood the whole city in Flood Zone, it significantly intensifies the conflict on the rooftops and small patches of dry land.
The fact that levolution is such a success is testament to the incredible level design in BF4. Most maps have multiple layers and areas, which means you’re often mixing up land, sea, and air combat with close-quarters firefights. In other words, the majority of maps will suit any playstyle, and allow you to get creative with the destruction. Yes, I drove a tank through a house, and collapsed it. Yes, I beached a jetski to roadkill a man. Yes, I sat on a tower with a sniper-rifle and shot a man out of a helicopter. Moments. Memorable moments.
There are some sour notes. Defuse, a new 5v5, one-life-per-round mode, designed to draw in the Counter-Strike crowd, falls flat because it puts tense twitch-shooting ahead of smart tactics and specialised warfare. Seriously, if you want to camp in the corner of a room for 10 minutes a) fuck off--that’s not how Battlefield works, and b) you could always play Call of Duty for that kind of nonsense--I’ll be enjoying Conquest, thanks. Commander mode is… a little dull. It’s a novelty to tactically influence the battle from a bird’s eye view, but when I sat there tapping away at my iPad, I was desperately wishing to be part of the battle down below.
Another new mode, Obliteration, is a fun single-bomb game type that feels different enough from Rush and Conquest to justify inclusion. Amusingly, everyone seems to chase the guy with the bomb like school-kids running after the ball in a game of playground football. All maps scale to fit each game mode, adapting to accommodate differing team sizes and objectives; another triumph of smart design.
Overall, multiplayer feels quicker and more aggressive, although--don’t worry--Battlefield 4 hasn’t turned into a COD-style twitch shooter. Classes are well balanced, and as far as I could see (and I played for hours with everything unlocked), there was no super-gun / kit that lets you murder everyone. And again, there’s no single class that dominates any single map--there’s room for everyone during each session.
Now, a bit of tech-talk. Don’t be scared. The game’s quickness is largely thanks to the fact that the PS4 and PC versions are locked to 60 frames per second, making both the single- and multiplayer modes feel smooth and lethal. Even when firefights get intense on smaller maps like Operation Locker, or huge levolution moments rock an entire map, like the dam breaking in Lancang Dam, the game stays slick and beautiful. I’m no tech nerd, but I can appreciate what a polished marvel BF4 is on PS4 and PC.
As a package, this is the best Battlefield ever created. While the single-player is far from perfect, it bottles enough multiplayer lightning to garner my rather faint praise of ‘worth a quick play through’. As ever, though, it’s online where BF4 shines brightest. You may not appreciate just how brilliantly designed the maps, modes, and classes are until you experience those trademark moments. Like when you’re charging around an abandoned factory on Golmund Railway, trying to fend off three tanks at once, mortar fire raining down on you from above, shaking your screen and creating unbelievable mayhem. Then--and only then--will you truly fall in love with this game like I have.

Posted by Unknown at 08:52 No comments:
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Google's Bookmark

Google buys .app web domain for $25m

  • 27 February 2015
  •  
  • From the sectionTechnology



Google on touchscreen
The bid is believed to be the highest so far for a web domain

Google has purchased the website domain .app in an auction held by the organisation which oversees the running of the net.
The firm's winning bid for $25,001,000 (£16,234,000) is believed to be the highest so far.
The Internet Corporation for Assigned Names and Numbers (Icann) is rolling out new customised web names and auctioning them off.
Other web address endings sold so far include .baby, .tech, .salon and .VIP.
The suffixes are known as generic Top Level Domains (gTLD).
Posted by Unknown at 07:53 No comments:
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Samsung Galaxy Note Edge Is Here!!

Who would have thought a phone would come along that could make even the mighty Samsung Galaxy Note 4 seem boring? For all its top-notch features, the Note 4 lacks the one big thing that its new sibling brings to the market - a curved screen. It's instantly iconic: the gentle glass that seems to flow right off the edge of what should be the front of this phone. The seamless continuation of pixels is truly remarkable, and anyone who sees this phone for the first time will gape and stare, turning it around in their hands and holding it up to their eyes for closer inspection. That's the kind of draw it has.
In a world of cookie-cutter smartphones (to which Samsung is probably the most prolific contributor), the new Galaxy Note Edge really does stand out. We're really eager to see what purpose the curved screen serves, and whether this phone's functionality matches its appearance.
samsung_galaxy_note_edge_uppertop_ndtv.jpg
Look and feel
Finally, Samsung has been forced to do something different with the physical design of one of its phones. The gently tapered right edge is certainly interesting, but you might not really see what's going on at first glance. Most of all, it's the asymmetry that really catches the eye. A metal rim frames the screen as it curves around, but it protrudes a bit on the right to protect the screen and therefore also digs into your palm. Phones usually have gentle curves on the back so that they fit comfortably in a hand, but there's no way to do that on the screen side of the Galaxy Note Edge.
The rest of the design is typical Samsung - an oblong Home button ringed with silver beneath the screen, a silver earpiece with the sensors and front cameras clustered nearby, and patterned plastic all around. The rear also has the faux leather texture that has been a staple of Note devices for ages now. A heart rate monitor is integrated into the flash cutout right beneath the rear camera lens, and the Home button's surface doubles as a fingerprint reader. If not for the screen, this phone would have been utterly boring to look at - in fact, Samsung might not have done its new showpiece justice by giving it such uninspired surroundings.
samsung_galaxy_note_edge_top_ndtv.jpg
As a result of the unique design, the power button had to be moved to the top. While most phones had their power buttons here till oversized screens became the norm, it's especially difficult to reach with one hand because of the uncomfortable right edge. The volume buttons are on the left side, and the Micro-USB and 3.5mm ports are on the bottom and top respectively, as usual. The S-Pen silo is also on the bottom and there's a cutout on the rear to help you pull it out with a fingernail.
This is a large, hefty phone, even by today's standards. Left-handed people will have trouble holding it in one hand while using the S-Pen. Despite the use of Gorilla Glass 3, we're really uncertain about how the curved screen will hold up if the phone itself is dropped.
samsung_galaxy_note_edge_angle_ndtv.jpg
Specifications
The most interesting part of the Galaxy Note Edge is of course its screen. It has a total resolution of 1600x2560, divided into a standard 16:9 1440x2560-pixel area for the main interface and an additional 160-pixel-wide strip on the side. There is no visible seam between the two areas - it really is one single continuous panel. The divisions you see are purely down to how the phone's software handles things.
Even without the curve, this would be a very impressive screen. It measures 5.6 inches diagonally, which accounts for the extra width compared to the 5.5-inch 1440x2560 screen on the Galaxy Note 4 (Review | Photos). It's bright, crisp, and easy to read in all kinds of environments.
samsung_galaxy_note_edge_tooltip_ndtv.jpg
The Galaxy Note Edge is powered by a quad-core Qualcomm Snapdragon 805 running at 2.7GHz, with integrated Adreno 420 graphics. There is 3GB of RAM and 32GB of storage, which can be bumped up by 128GB using a microSD card.
There's a 3,000mAh battery and a whole raft of sensors. You also get Wi-Fi b/g/n/ac, Bluetooth 4.1, Infrared, NFC, and GPS.
Software and usability
Samsung ships the Galaxy Note Edge withAndroid 4.4.4 and a version of its well-known TouchWiz UI skin tailor-made for the curved screen. In terms of the S-Pen stylus, the Galaxy Note Edge has all the same features and functionality that the Galaxy Note 4 has - no features have been reserved for either device.
samsung_galaxy_note_edge_spen_ndtv.jpg
The first thing you'll notice when you turn on the Note Edge is the vertical row of shortcut icons on the curved end of the screen. In fact, there is no dock on the bottom of the screen and no app shortcuts anywhere else on the home screens. The strip looks like a natural part of the TouchWiz UI, but the device's size and proportions combine to make the upper icons difficult to reach. As a concession, there's a duplicate Phone icon in the lower left corner of the screen and a button for the app drawer in the lower right corner.
Samsung has filled the homescreens with widgets and panels advertising its own apps and features, such as health monitoring via the built-in sensor (or a paired Samsung Gear wearable device). The leftmost homescreen is a tile-based newsreader very much along the lines of HTC's BlinkFeed.
samsung_galaxy_note_edge_screens1_ndtv.jpg
We quickly set about experimenting to see how the extra strip of screen space (called "Edge Screen") could be put to use. Seven shortcuts are visible, though you can have up to 20 if you're willing to scroll. A grab handle on the top can be pulled down to reveal non-customisable shortcuts to the voice recorder, torch, stopwatch, timer, and of all things a ruler (that is presumably calibrated to the exact screen density of the Galaxy Note Edge). A handle on the bottom shows a shortcut to the overall Edge Screen settings.
Swiping left or right will cycle through the available panels, and you can choose which ones show up. There's the main notifications panel, a pedometer display, Twitter trends, quick contacts, assorted topical news feeds powered by Yahoo, and even a memory match game. A "Now Playing" panel pops up when you use the default music app.
Samsung has considered its next steps in this regard and so there's a link to download additional panels. These are typical little widgets, including a task manager, RAM usage counter, data usage counter, weather readout, calendar, CNN news feed, and a few more games.
samsung_galaxy_note_edge_screens2_ndtv.jpg
Functionally, there isn't much difference to Edge Screen panels and ordinary widgets. The main thing is that you get to use them while other apps are running. The Edge Screen is also designed to be visible when the phone itself is in a case, or just lying on your desk.
Panels are a little wider than the 160 extra pixels the screen provides. When apps are open, they disappear to be replaced by a black strip, and if you swipe left or right, they'll slide back in with a slight overlap. The black strip can be customised with text that's always visible, but this made no sense to us since it was severely distracting when we tried playing full-screen videos and games.
You can also create a custom panel that will show up when the screen is locked. Ideally, you should use one of the default wallpapers which will line up perfectly with the primary screen's wallpaper. We aren't sure why Samsung doesn't allow the primary wallpaper to extend to the Edge Screen area, since it's part of the same continuous panel.
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Samsung has also come up with other ways to use the extra screen space. For example, all controls in the camera app are moved to the curve area - honestly, this isn't much of an improvement since the Galaxy Note Edge is even harder to hold than regular large phones, and this puts most buttons out of easy reach. While the Music panel overlaps the music app and offers duplicate controls, the Videos app displays its primary playback controls in the "spillover" screen area. Very few other apps seem aware that there is extra screen space and it is unclear whether Samsung will give third-party developers the ability to extend into it.
Notifications and incoming messages show up vertically on the Edge Screen, which can be a bit annoying since you wind up twisting your neck or fumbling with the outsized device. When your phone rings, caller ID info is displayed here and you have to swipe up or down to answer or reject calls. This means you have very small touch targets, that too in a place that's awkward to reach.
samsung_galaxy_note_edge_rear_ndtv.jpg
Incidentally, the Android status bar isn't visible when you rotate the phone into landscape with the Edge Screen on top, but is the other way around. This can be a little confusing.
There's also one major issue with the curved glass - it is absolutely impossible to avoid reflections. Usually you can find an angle that works for you, but with the Galaxy Note Edge there will always be some part of the screen that reflects too much. Your eyes are also automatically drawn to the curve, which can be distracting.
Other than the Edge Screen, there is of course Samsung's S-Pen functionality and all the usual TouchWiz extras. You can read all about them in our review of the Galaxy Note 4.
samsung_galaxy_note_edge_left_ndtv.jpg
Performance
The Galaxy Note Edge has flagship-class hardware and did not fail to impress us as far as performance goes. The QHD screen is just flat-out gorgeous, and is easily at par with the one on the Galaxy Note 4. Being a part of the Note family, we obviously have high expectations of the Note Edge. Samsung didn't have to go super-high-end with its first curved screen but it did, and there have been no compromises in order to accommodate it.
We had a generally pleasant experience with the Galaxy Note Edge throughout our time testing it. Sure, it's a little awkward to hold and we were much more worried than usual about dropping it, but we couldn't help but fidget with the Edge Screen and just run our fingers over the curved glass from time to time.
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Benchmark scores were very good across the board which should come as no surprise since the hardware is pretty much the same as that of the Galaxy Note 4. We recorded 49,198 points in AnTuTu and 25,099 overall in Quadrant. GFXbench ran at 26fps on the QHD screen, which is pretty impressive. 3DMark Ice Storm Extreme maxed out, and Unlimited gave us a score of 19,736. SunSpider was also very snappy, finishing in only 782.3ms.
Posted by Unknown at 05:13 No comments:
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Alienware 17 :The Finest and Fastest

Dell completely redesigned its Alienware gaming laptop line in 2013, debuting new, sleek-looking chasses at E3. The Alienware 17 sports curves where there used to be lines, lines where there used to be nothing, and steel-gray, anodized aluminum and magnesium alloy where there used to be rubbery plastic. This machine also has a customizable 10-zone lighting system, which is a huge draw for visual nerds like me.
Granted, we saw this redesign last June. We’ll forgive the retread, though, because this is a gaming notebook, and it’s what’s on the insidethat really counts.

The Alienware 17 is attractive, fast, and specced to the max.

On that score, this 2014 Alienware 17 is one of the first laptops to ship with an Nvidia GeForce GTX 880M graphics card, which has 8– yes, 8GB of GDDR5 memory. That’s 8GB of dedicated RAM just for your graphics card. And that’s not all: Nvidia’s 800M series GPUs also have several new gamer-oriented features, including Battery Boost and ShadowPlay. Battery Boost is a battery-saving mode that can reportedly extend your gaming time up to twice as long. ShadowPlay is game-capture software that lets you record your best battles.

Alienware 17 2014 Edition
LED light pipes around the edge of the Alienware's aluminum and magnesium-alloy chassis lend a bit of flair.

Like any high-end gaming laptop, the Alienware 17 is packed with other sweet specs, including a fourth-generation Intel Core i7-4910MQ processor (overclocked to 4.1 GHz), 16GB of DDR3/1600 memory, a 256GB solid-state boot drive for fast startup, and a 1TB/5400rpm hard drive for mass storage.
The notebook also has built-in Wi-Fi 802.11a/b/g/n, Bluetooth 4.0, and a gigabit ethernet port, as well as a slot-loading Blu-ray reader and four USB 3.0 ports. Our review model came with Windows 7 Home Premium. You can order a Alienware 17 with Windows 8.1 on Dell’s website, but be aware that this unit is not equipped with a touchscreen.

Alienware 17 2014 Edition
The medium-sized trackpad lights up when you touch it. 

As configured, our review model cost $3385, with online discounts reducing it to $2968. That price tag puts it about in the middle of the pack of high-end gaming notebooks, with Origin’s EON 17-S going for $3480 (same GPU, an Intel Extreme Edition processor, 16GB of memory, and dual SSDs in RAID), and MSI’s GT60 Dominator Pro priced at $2400 (same GPU, a slightly slower CPU, and 16GB of RAM).

Performance: Excellent

The Alienware 17 performed very well in our tests, blowing away most of the laptops we’ve tested, and holding its own in the desktop realm. The notebook delivered a Notebook WorldBench 9 score of 122, meaning it’s 22-percent faster than our base testing model (Dell’s XPS 15, which is powered by an Intel Core i7-4702HQ processor and Nvidia’s GeForce GT 750M).

Alienware 17 2014 Edition
The 2014 Alienware 17 is the fastest notebook we've ever tested. 

That makes the Alienware 17 the best performer we’ve tested so far on WorldBench 9. It’s almost 13 percent faster than our second-best performer, the Asus G750JH Gaming Notebook, which has an i7-4700HQ processor, 16GB of RAM, and an Nvidia GeForce GTX 780M graphics card.
Graphics performance on the Alienware 17 is excellent—as you might expect from an all-new graphics card with 8GB of GDDR5—but it still can’t rival the insanely powerful dual-, triple-, or even quad-GPU setups you can stuff into a desktop tower. Good news, though: If you're desperate for dual-GPU performance, there is a dual-GeForce GTX 880M option available with the 18.4-inch Alienware 18.

Alienware 17 2014 Edition
The Nvidia GeForce GTX 880M, with its 8GB framebuffer, helps the Alienware 17 deliver phenomenal gaming performance. 

With its single 880M graphics card, the Alienware 17 delivered excellent frame rates with all of our medium-quality graphics tests at resolution of 1920x1080. In BioShock Infinite, the Alienware 17 popped out 122 frames per second (fps) suto the Asus G750’s 105. In Grid 2, the units were more evenly matched: The Alienware 17 managed 135 fps, while the Asus G750 was slightly ahead with 138 fps.

Design: Alienware steps up

There’s not a lot a system designer can do to make a massive, 17.3-inch, 9.8-pound laptop look sexy. But it's still worth a try. Dell’s Alienware team—which operates with at least some autonomy from the mothership—has done a great job of redesigning its gaming machines to look more refined and polished. This iteration has an attractive metal cover, with well-placed curves and lines vaguely reminiscent of a Lamborghini. The notebook also feels extremely solid, like I could throw it out of a second-story window and not have to worry about the chassis.
Inside, Alienware keeps it simple: There’s a full-size keyboard, a numeric keypad, and a medium-size trackpad with two discrete mouse buttons. The upper-right corner houses a large power button, and there are a few extra hotkeys above the number pad, but there are no extraneous buttons cluttering up the keyboard deck.

Alienware 17 2014 Edition
Don't expect to travel light. Despite its aluminum and magnesium-alloy chassis, the Alienware 17 still tips the scales at 9.5 pounds.

The keyboard itself is comfortable, with large, soft-touch keys; but it’s not the best keyboard I’ve used. The keys are a little slippery, which you’ll notice if you type quickly, and they offer weak tactile feedback. The trackpad is average—it’s not quite as responsive as I’d like—but at least the mouse buttons are large and easy to press. A poor-quality trackpad isn’t as much of an issue on a gaming notebook, because most gamers opt for an external mouse. But a mediocre keyboard can be a deal-breaker.
The keyboard is backlit, as you’d expect, and Alienware provides a 10-zone lighting system you can customize with a software utility. Most of the lighting is just novelty, but gamers will appreciate the four zones dedicated to the keyboard and number pad (three for the former and one for the latter). The zone covering the trackpad, which lights up each time you touch it, is particularly fun, if perhaps a little distracting.

Screen and speakers: Yeah and meh

The Alienware 17 has a 17.3-inch display with a native resolution of 1920x1080 pixels. The anti-glare screen looks good: It’s bright, colors are crisp and accurate, and off-axis viewing angles look great. My only complaint is that it looks a tiny bit pixelated, especially if you’re used to smaller, higher-res screens. If you use this laptop primarily for work, you’ll notice this more than if you use it to play games. HD video plays back nicely, with deep blacks and just a little artifacting in fast-paced scenes.

Alienware 17 2014 Edition
The Alienware 17's battery life doesn't exactly impress, but the machine should deliver an entire movie without its power brick. 

The Alienware 17 has good audio capabilities: The speakers offer up relatively full, bass-inundated sound. They’re better than average laptop speakers (what isn’t?), but I’ve definitely heard better sound on similarly-sized desktop replacements. The notebook has three audio jacks: A dedicated headphone jack, a dedicated microphone jack, and a combination headphone/microphone jack, which is good news for gamers with headsets.

The bottom line

The Alienware 17 is attractive, fast, and specced to the max. It’s the best performer we’ve tested so far, and it’s comparatively lightweight for the category. It does have its drawbacks, though: Lower-than-average battery life, a slippery keyboard, and a mediocre trackpad. This is one of the better-looking 17.3-inch notebooks out there, and it definitely delivers on performance.
Posted by Unknown at 01:07 No comments:
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Friday, 27 February 2015

The Next GEN Gaming Experience

  • The Lenovo Y50 is a bargain among gaming laptops—provided you can tolerate its subpar display, keyboard, and trackpad.


We’ve finally arrived at the long-foretold future where gaming laptops can be slim and light enough to fit comfortably on your lap. Heck, even a non-gaming company like Lenovo has managed the feat. Lenovo’s 2014 Y50 isn’t quite as slim as, say, the 0.7-inch thin Razer Blade, but at 0.9 inches and 5.4 pounds, the Y50 is still incredibly small for a powerful gaming laptop.
Lenovo Y50 gaming laptop
The Lenovo Y50 is impressively thin for a gaming laptop with a Core i7 processor and a discrete graphics processor. 
The Y50 delivers a strong price-to-performance ratio. This $1200 laptop ships with an Intel Core i7-4700HQ CPU clocked at 2.4GHz, supplemented by an Nvidia GeForce GTX 860M graphics card. That’s pretty much the same core hardware as the Razer Blade Pro for half the cost, making the Y50 one of the best bang-for-buck mid-priced gaming laptops.
Lenovo Y50 gaming laptop
Lenovo worked with JBL on the Y50's speaker design.
The video card features Nvidia’s Battery Boost technology, which dynamically adjusts the GPU’s power draw to keep games at a steady frame rate while putting the lightest load possible on the computer’s battery. And Nvidia’s ShadowPlay technology allows you to record game footage without a performance hit. You can read more about Nvidia’s latest mobile GPU architecture in this story.
Lenovo Y50 battery
The Lenovo Y50's battery life isn't all that impressive considering that the Alienware and Razer machines have larger displays. 
The Y50 comes with 16GB of DDR3L/1600 RAM and a 1TB, 5400-rpm hybrid hard drive with 8GB of solid-state memory. A hybrid drive is better than a purely mechanical one—especially one that spins its platters at just 5400 rpm—but it’s still something of a letdown considering that most gaming laptops are moving exclusively to SSDs. SSDs are expensive, though, so I’m sure that was one of Lenovo’s key cost-cutting moves.
Lenovo Y50 gaming laptop
The Y50's backlit keyboard looks much better than it feels. 
The left side of the machine features two USB 3.0 slots, an HDMI-out port, Ethernet, and the power input. The right side has one USB 2.0 port, a memory-card reader, a headset jack, S/PDIF digital-audio out, and a security-lock slot.

Inexpensive power

The Y50 is a steal at this price. It doesn’t compare to the raw power of something like the Alienware 17, but that’s also a much more expensive machine. Lenovo packed a lot of power into this machine while keeping the price low.
The Y50 delivered a middling Laptop Worldbench score of 90, which is lower than our baseline model (a Dell XPS 15 with an Intel Core i7-4702HQ and a Nvidia GeForce GT 750M) andmuch lower than the Alienware 17’s score of 122.
Lenovo Y50 WorldBench
The Y50's WorldBench score is 10-percent lower than that of the Dell XPS 15 we've been using as a reference point. 
Much of the problem resides with the Y50’s hard drive, which drags down the whole system. When you move over to games—in other words, experiences that are less restricted by the hard drive—the Y50 begins to hold its own.
The Y50 pumped out a perfectly respectable 92.5 frames per second (fps) when running Battlefield 4 at 1920x1080, medium settings. That’s pretty much on a par with the Alienware 17, which delivered 98 fps, and it’s definitely better than the 60 fps most PC players would consider “standard.”
Lenovo Y50 gaming laptop
The full-sized gigabit Ethernet jack has a spring-loaded hinged jaw.
As for BioShock Infinite, here the Y50 managed 73 frames per second—slightly better than the Razer Blade Pro’s 70 frames per second with comparable hardware, although it falls far short of the Alienware 17’s 121 frames per second.
Lenovo Y50 BioShock Infinite
The presence of an Nvidia GeForce GTX 860M graphics processor means the Lenovo Y50 will have no trouble delivering playable frame rates with hardcore games. 
Like the Blade Pro, the Y50 doesn’t offer much in the way of longevity. You’ll need to play games on low settings in a few years, and it will be obsolete soon after that. But that’s less of an issue with a $1200 laptop than a $2000 machine like the Blade Pro.
The Y50’s battery clung to life for three hours and 16 minutes—almost exactly the same as the Blade Pro’s three hours and 18 minutes. That’s about 20 minutes longer than the Alienware 17 delivered—in other words, it’s pretty standard battery life for a gaming laptop.
Lenovo Y50 gaming laptop
The Y50 has enough I/O ports to serve as a desktop replacement. 
The Y50’s performance isn’t mind-blowing in the grand scheme of things, but bear in mind that I just compared it to two machines that retail for around $2000 each. The Y50 is clearly no slouch, and it costs much less than some other laptops delivering equal performance.
Posted by Unknown at 08:14 No comments:
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Apple's Pay to SmartFlash

About 4 days ago...Apple's most interesting feature of iTunes had a new option in it..later it was found that the option was first developed by smartflash..Then smartflash appealed in court and demanded about 8 million..but Apple bargained to a lowest rate of about 5.36million dollars..... APPLES SUDDEN DAWN AND DUSK
Posted by Unknown at 04:11 No comments:
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Thursday, 26 February 2015

Samsung Pays 3 crore dollars to Apple by coins

Samsung had copied apples most exotic feature of iOS and  used ...so apple demanded from Samsung 3 crore dollars.
Posted by Unknown at 08:03 No comments:
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Blog Archive

  • ▼  2015 (9)
    • ▼  February (9)
      • Motorola Moto E (Gen 2) With Android 5.0 Lollipop ...
      • Supercell Reaches it Mountain!!
      • Battlefield The Must Play Game..!!
      • Google's Bookmark
      • Samsung Galaxy Note Edge Is Here!!
      • Alienware 17 :The Finest and Fastest
      • The Next GEN Gaming Experience
      • Apple's Pay to SmartFlash
      • Samsung Pays 3 crore dollars to Apple by coins

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